package components.terrain;

import components.PacmanComponent;
import components.Shape;
import components.scenes.MainGameScene;

public class GhostRespawn extends PacmanComponent {

	public GhostRespawn() {
		super(0, 0, 0, 0);
	}

	@Override
	public void addToScene(MainGameScene mainGameScene, int x, int y) {
		mainGameScene.addGhostSpawn(x, y);
	}

	@Override
	public Shape defineShape() {
		return null;
	}

}
